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Industrial Divisions & Production Recipes

Divisions are the operational hubs of your enterprise. Each facility belongs to a specific industry tier, requiring specialized machinery, workforce qualifications, and inputs to produce outputs.

Industry Archetypes & Requirements

1. Executive Governance

  • Corporate Headquarters (Office):
  • - Required Equipment: Computers & Workstations (computers) - Workforce: Office Personnel & Managers (Min Qualification: 3.5) - Inputs: None (Direct Management) - Output: Regional Management Capacity (2\times \text{Staff} facilities supported) and company-wide efficiency multipliers (+15\% to +25\%).

    2. Natural Resource Extraction (Mines & Wells)

    Extraction facilities harvest raw geological commodities without requiring material inputs:
  • Iron Ore Mine: Requires Heavy Drilling Machinery (drills). Harvests Iron Ore.
  • Coal Mine: Requires Heavy Drilling Machinery (drills). Harvests Raw Coal.
  • Copper Ore Mine: Requires Heavy Drilling Machinery (drills). Harvests Copper Ore.
  • Oil Drilling Rig: Requires Rotary Drilling Rigs (drills). Harvests Crude Oil.
  • 3. Agriculture & Plantations

    Arable farming facilities cultivate crops on fertile rural land without input materials:
  • Grain & Wheat Farm: Requires Harvesters & Agricultural Tools (farm-tools). Harvests Grain and Barley.
  • Cotton & Flax Plantation: Requires Harvesters & Agricultural Tools (farm-tools). Harvests Raw Cotton and Raw Flax.
  • Tobacco & Sugar Plantation: Requires Harvesters & Agricultural Tools (farm-tools). Harvests Tobacco and Sugar Cane.
  • 4. Manufacturing & Processing Plants

    Processing facilities transform raw materials into finished consumer goods, industrial components, and machinery equipment:
  • Heavy Machinery & Tooling Plant (engineering_works): Consumes Iron Ingots + Steel Ingots + Timber Planks + Copper Ingots → produces heavy industrial equipment: Heavy Drilling Machinery (drills), Industrial Looms (looms), Blast Furnaces (furnaces), Hydraulic Saws (saws), Agricultural Tools (farm-tools), Display Shelving (shelving), and Workstation Computers (computers).
  • Textile Mill: Consumes Raw Wool / Raw Flax / Raw Cotton with Industrial Looms (looms) → produces Woolen Cloth, Linen Cloth, and Cotton Fabric.
  • Garment & Apparel Factory: Consumes Woven Cloth + Raw Cotton with Precision Sewing Machinery (looms) → produces Tailored Garments and Cotton Shirts.
  • Iron & Steel Smelter: Consumes Iron Ore + Coal with Blast Furnaces (furnaces) → produces Iron Ingots, Steel Ingots, Drills, and Smelter Tooling.
  • Hydraulic Lumber Mill: Consumes Raw Timber with Hydraulic Saws (saws) → produces Timber Planks, Store Shelving, and Industrial Looms.
  • Petroleum Refinery: Consumes Crude Oil with Fractional Distillation Columns (furnaces) → produces Refined Fuel and Industrial Lubricants.
  • Shipyard & Drydock: Consumes Timber Planks + Iron Ingots + Canvas with Drydock Tooling (furnaces) → produces Merchant Vessels and Ship Fittings.
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    Equipment Manufacturing & Installation Lifecycle

    Equipment and machinery are physical manufactured commodities produced by players in Foundries, Lumber Mills, and Heavy Machinery Plants:

    1. Manufacturing Equipment:
    - Players create heavy industrial facilities (such as an engineering_works, iron_foundry, or sawmill).
    - The factory consumes raw materials (Steel, Iron, Timber, Copper) to produce equipment items (drills, computers, looms, furnaces, saws, shelving).
    2. Dual-Mode Facility Installation:
    - đŸ“Ļ Mode A: Install from Stock (Free): If an enterprise has manufactured equipment stored in its warehouses or facilities, it can install the units directly into any division at ÂŖ0.00 cash cost, carrying over the full quality score (Q1 \to Q10).
    - 🛒 Mode B: Market Procurement: If not yet produced internally, enterprises can purchase manufactured equipment from market listings or state suppliers at catalog base valuation.
    3. Admin Configuration:
    - Administrators can customize recipes, add new machinery types (e.g., Tractors, Robotic Arms), and assign which factories manufacture them directly in the Admin Console (/admin).

    5. Trade, Retail & Commercial Logistics

  • Retail Store / Trading Post: Requires Display Shelving & Registers (shelving). Displays finished consumer goods and sells directly to local municipal populations.
  • - Shelf Space Constraints (SKU Variety): A Level 1, Size 10 Trading Post begins with 4 active shelf slots. Additional product sale slots unlock with facility level upgrades (+1/\text{level}) and larger worker capacity (+1/\text{every 20 workers over 10}). - Storage Capacity: Standard retail facilities support 200 units/worker capacity (scaled by building level). - Overfill Congestion Penalty: If physical inventory exceeds max capacity, cluttered aisles and blocked loading docks inflict up to a -50\% labor efficiency penalty and a -30\% retail foot traffic attractiveness penalty.
  • Logistics Warehouse: Requires Pallet Racking & Forklifts (shelving). Serves as regional distribution and buffer storage hub supporting 1,000 units/worker capacity (5× higher density than retail storefronts).
  • R&D Research Institute: Requires Scientific Instruments & Computers (computers). Researches product quality upgrades and manufacturing patents.

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Construction Cost Formula

The capital required to commission or upgrade any facility is:

\text{Cost} = \text{Unit Base Construction Cost} \times \text{Facility Level} \times \text{Facility Scale (Capacity)}

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Produced Quality Formula

The quality of manufactured commodities produced by industrial divisions is calculated dynamically during each tick using the following multi-factor formula:

\text{Produced Quality} = \text{Base Quality Source} \times (0.6 \times \text{Equipment Quality} + 0.4 \times \text{Division Efficiency}) \times (1 + (\text{Facility Level} - 1) \times 0.05)

* Base Quality Source:
* For processing/manufacturing units that consume inputs, this is the weighted average quality of all raw material inputs consumed during the tick.
* For primary mines, agricultural farms, and plantations (which consume no raw inputs), the base quality source defaults to 1.0 (modified by technology advancements).
* Equipment Quality: The average quality rating of the machinery currently installed and operating in the facility. High quality machines increase production potential.
* Division Efficiency: The total operating efficiency of the facility (incorporating local staffing ratios, employee morale, qualifications, and regional HQ support). Low efficiency reduces quality due to operational errors.
* Facility Level Multiplier: Each facility upgrade level increases quality potential by +5% (e.g. Level 3 yields a +10\% quality boost).
* Quality Cap: The output quality is clamped between a minimum of Q1.0 and a current maximum of Q50.0.

💡 Pro Tip: Stock Quality Dilution: When newly manufactured goods are stored in a facility's inventory that already contains older items of the same product type, the final stock quality is averaged dynamically:
\text{New Stock Quality} = \frac{(\text{Existing Quantity} \times \text{Existing Quality}) + (\text{Produced Quantity} \times \text{Produced Quality})}{\text{Existing Quantity} + \text{Produced Quantity}}