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Dynamic Facility & Product Recipe Administration

BizEmpire provides administrators with an interactive, zero-downtime configuration console (/admin) for creating unit archetypes, defining manufacturing recipes, and establishing retail store commerce rules.

1. Product Recipes & Retail Eligibility

  • Free Trade Economic Principle: In BizEmpire, selling prices are 100% player-driven. Players set their own ask prices when listing goods on the Commodity Exchange floor and configure custom retail shelf prices for each commodity in their Retail Stores.
  • Guide Benchmark & Elasticity: The catalog price configured by administrators acts as an initial historical benchmark and baseline for the municipal consumer elasticity index (0.10 to 1.00).
  • Retail Store Eligibility:
  • - ✅ Sold at Retail: YES: Consumer commodities (e.g. Shirts, Tailored Garments, Bread, Sugar, Woven Cloth) that municipal citizens purchase directly from Retail Stores. - ❌ Sold at Retail: NO (B2B Only): Wholesale raw materials, heavy machinery, or intermediate inputs (e.g. Raw Cotton, Iron Ore, Crude Oil, Blast Furnaces) that are restricted to inter-enterprise trade and processing.
  • Manufacturing Recipe Builder: Specify input ingredients and quantities (e.g. 2\times\text{Raw Cotton} + 1\times\text{Woolen Cloth} \to \text{Cotton Shirt}).
  • Producing Facility Types: Multi-select the factories, mills, mines, or farms capable of manufacturing the product.
  • 2. Facility & Unit Types Builder

    Administrators can commission new factory, mill, mine, and farm types without modifying source code:

  • Identifier & Label: e.g. cotton_mill → "Cotton Spinning Mill".

  • Industry Classification: office, mine, farm, factory, retail, warehouse, laboratory.

  • Required Machinery:

  • - computers: Computers & Workstations (for Offices & Research)
    - drills: Heavy Drilling Machinery & Rotary Rigs (for Mines & Wells)
    - looms: Industrial Weaving & Sewing Looms (for Factories)
    - furnaces: Blast Furnaces & Distillation Columns (for Smelters & Refineries)
    - saws: Hydraulic Saw Rigs (for Lumber Mills)
    - farm-tools: Harvesters & Tractors (for Arable Farms)
    - shelving: Commercial Shelving & POS Registers (for Retail Stores)
  • Minimum Qualification: Baseline employee skill score required (Q1.0 to Q5.0).

  • Inputs & Outputs: Specify raw material requirements and manufactured yields.
  • ---

    3. Real-Time Engine Synchronization

    All configurations persist automatically to server/config/economic_registry.json and are immediately:

  • Reflected in player commission modals (GET /api/divisions/unit-types).

  • Enforced during tick cycles (server/game/production.js).

  • Filtered in municipal citizen demand (server/game/npc_market.js).